Audio Spray Gun 0.8.0 beta download

Audio Spray Gun, my SuperCollider application for fixed-media composition is now available for download from sundaydance.

ASG simultaneously generates and spatialises large groups of sound-events from a single sound source by randomly creating points constrained by a locus or ‘particle zone’ within a multi-dimensional parameter space. When this locus is transformed over time, the program produces a sequence of events, which can then be rendered to multichannel audio.

Version 0.8.0 includes three-dimensional spatialisation and the option to store sound-groups as metadata for later modification. I’ll be giving a presentation on how it works at ICMC 2015 in Texas at the end of September.

Go to the Audio Spray Gun page.

“Only Now”, “In Flight” in Toronto

Two of my pieces will be included in the forthcoming Toronto International Electroacoustic Symposium (TIES) which runs from August 13 – 17.

“Only Now” will be played in concert and I will play “In Flight” as part of a lecture-recital focussing on AudioSprayGun.

Symposium details at:

“Many Drops” in online micro-concert

“Many Drops” was included last month in IMAGINARY CONCERTS, an online micro concert with sound-art miniatures focusing on water and climate change consequences. The performance took place on March 22, 2014 at 5:00pm (Montreal time) as part of “3WDS14 – WaterWheel World Water Day Symposium”. The curator and host at Concordia University was Ricardo Dal Farra.

“Many Drops” is a one minute work I wrote for “art! ⋈ climate”, a contest organized by CEIARTE-UNTREF in collaboration with the Red Cross/Red Crescent Climate Centre.

Concordia Music on Facebook

Ceiarte – UNTREF

“November”: a New York minute for 60×60

My new one minute piece, called “November” has been a given a place in the 60×60 surround sound presentation commissioned by Vox Novus and Harvestworks Digital Artworks Media Center in New York City.

60×60 is a one-hour-long show made by sequencing 60 pre-recorded pieces by 60 different composers, each piece a minute in length or shorter. This particular version will be a 5.1 surround sound mix to be premiered at Harvestworks multichannel TEAMLab listening room on May 16th at 7:00 pm EST.

“November” is a 4 channel piece created using my Audio SprayGun software written in SuperCollider. I will put a stereo reduction online soon.

Vox Novus


Most of my time these days is given over to writing music for my PhD rather than selling albums on CD, so I’ve decided to change the function of this website somewhat.

From now on, I plan to use the site to document both work in progress and earlier work which stand as precursors to my current efforts. This will take the form of blog posts, audio links and software tools available for download. The aim is to share my ideas with whoever’s interested.

The underlying theme of the work continues to be developing of generative music software (more often than not featuring fuzzy-probabilistic hybrids) and then writing music with it. This includes some SuperCollider work to create and spatialise large sound event-groups from a few samples; and some pieces for instrument (flute and hexaphonic guitar so far) and computer using IRCAM Mubu software.

more posts on the story so far coming soon…

“Only Now” at Electroacoustic Wales 7/11/13

My most recent acousmatic piece, “Only Now” will have its premiere as part of the Electroacoustic Wales Concert in Powis Hall, Bangor University on Thursday 7th November at 8:00. The piece features some of my large-scale “sound-groups” realised in Supercollider and will be played back over a 32 speaker surround system.

More information at

“Many Drops” wins art! ⋈ climate competition

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“Many Drops” has been selected by the Red Cross / Red Crescent Climate Centre and an international jury convened by the CEIArtE research centre (Argentina), in the sound art miniatures “art! ⋈ climate” 2012-2013 contest. The Climate Centre will be using and disseminating the piece in a number of actions that could range from participative workshops or educational videos to collaborative learning games to improve the understanding and prevention of disasters.

The contest was launched by CEIArtE aiming to collaborate with the Red Cross / Red Crescent Climate Centre in their efforts to reduce the impact of the consequences caused by rapid climate change and extreme weather events, through various humanitarian actions.

The full results of “art! ⋈ climate” 2012-2013 and more information about the contest are available at: